Note that almost that almost all weapons will hit at a different range than the targeting reticle will indicate. ![]() Let's take a look at these weapons by group. When it comes down to weapons choices in Mercenaries, there are a few things to consider: damage, range, heat, reload time, and tonnage. The weapons table above comes from the New Avalon Institute of Science (now down) Home Page.Ībove is a weapon table with clan weapons on the top section, and Inner Sphere weapons along the bottom. The arms almost always go first, which means if all of your weapons are in your arms, you're toast. Ok, number one - Don't put anything in your arms unless you have to. ![]() I'm writing this for Mechwarrior 2: Mercenaries, but almost all of the concepts apply Mechwarrior 2 and Ghost Bear's Legacy, if not the rest of the Mechwarrior series. Local Ditch Gaming > Mercenaries > Mechwarrior 2: Mercenaries Strategy
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